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Dungeons & Dragons: Dungeons & Dragons Monster Manual (Core Rulebook, D&D Roleplaying Game)

$45.90

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Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual.

The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters—how to populate the game with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun.

Inside the Monster Manual you’ll find more than 150 classic D&D creatures, with vivid illustrations and rich descriptions to help breathe life into your zombies and liches.

“…What if I told you about the best book of monsters ever? The 5E Monster Manual just might be the one…”Ed Grabianowski, io9.Gizmodo.com

D&D acolytes are everywhere…Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker

• The Monster Manual is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and the Dungeon Master’s Guide. It’s an essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players.

• From an angel’s wingspan to the vacant eyes of a zombie beholder, the Monster Manual includes more than 150 creatures illustrated in vivid color, with more than 400 quick reference tables to help you bring them to life with ease.

• Rich descriptions of each monster help trigger your imagination. From the familiar (“vampires hate sunlight”) to the arcane (“what color is the vapor from a gorgon’s nose?”), the Monster Manual helps inspire your decisions and keep the game flowing smoothly.

• In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.

• Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

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Monster Manual

The A to Z Fantasy Bestiary

“What if I told you about the best book of monsters ever? The 5E Monster Manual just might be the one.”—Ed Grabianowski, io9 – Gizmodo

This bestiary is for storytellers and worldbuilders. If you have ever thought about running a Dungeons & Dragons game for your friends, either a single night’s adventure or a long-running campaign, this tome contains page after page of inspiration. It’s your one-stop shop for creatures both malevolent and benign.

Monster Manual

Meet the Menagerie

“The yuan-ti cast off their humanity long ago, and with it, their sanity.”—from Masters of the Forbidden City by Codo Vidak

Populate your world with beasts both wondrous and sinister.

Horrifying mind flayers, shimmering unicorns, jiggly gelatinous cubes—this book contains over 150 ready-to-play, easy-to-run monsters of all levels to challenge heroes throughout their adventuring careers.

Common beasts mingle with the weird, the terrifying, and the ridiculous, inhabiting nearly every climate and terrain imaginable. Whether your adventure takes place in a swamp, a dungeon, or the outer planes of existence, there are creatures in this book to populate that environment.

Monster Manual

Know Your Enemy

“The only good thing about owlbears is that the wizard who created them is probably dead.” —Xarshel Ravenshadow, Gnome Professor of Transmutative Science at Morgrave University

Create thrilling encounters with iconic monsters.

When does an owlbear hunt its prey? Can fire hurt a pseudodragon? How fearsome is a hydra’s bite? Knowing the answers to questions like these is crucial to running a D&D adventure.

The Monster Manual gives you easy access to everything you need to know about creatures large and small. Hit points, damage resistances, legendary actions—stat blocks for each monster include all the information you need to craft encounters, while still being easily scannable when you need a quick reference.

Monster Manual

Bring Your World to Life

“Slay me once, shame on you. Slay me twice, shame on me.” —Rakshasa maxim

Feed your imagination with art and detailed descriptions.

The best thing about being a DM is that you get to invent your own fantasy world and bring it to life, and nothing brings a D&D world to life more than the creatures that inhabit it.

D&D games are narratives, and great narrators do more than just tell the story. They create a picture in the minds of their audience. From the color of the vapor from a gorgon’s nose to a single, curious detail that marks a rakshasa in disguise — the Monster Manual‘s rich descriptions and beautiful illustrations will breathe life into your campaign.

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