- First major D&D adventure book within Critical Role’s world of Exandria, taking players from levels 3–12
- Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep ocean
- Bursting with lore and all new art depicting Exandria
- Includes a poster map of Ank’Harel
- Adds magic items, creatures, and introduces rival NPCs
Dungeons & Dragons: Critical Role: Call of the Netherdeep
$54.90 $42.90
3 in stock
3 in stock
Description
An epic Critical Role campaign for the world’s greatest roleplaying game.
The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.
Inspired by the campaigns of the hit series Critical Role, this Dungeons & Dragons adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.
- First major D&D adventure book within Critical Role’s world of Exandria, taking players from levels 3–12
- Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep ocean
- Bursting with lore and all new art depicting Exandria
- Includes a poster map of Ank’Harel
- Adds magic items, creatures, and introduces rival NPCs
About the Author
Wizards D&D Team
Can You Change Fate?
With seven chapters of thrilling adventure, Critical Role: Call of the Netherdeep is the first major D&D adventure set in the world of Exandria—the setting of the hit live-stream show, Critical Role.
Visit the oasis city of Ank’Harel. Explore the ruins and grottoes of a sunken metropolis. And discover the dark secrets that have long lurked in its depths.
Will the red moon of ill omen shape your story’s end, or will heroism prevail?
Underwater Adventures
Enter an underwater realm full of places and creatures both wondrous and horrifying.
Fifth edition’s first deep dive into underwater adventuring—Critical Role: Call of the Netherdeep introduces rules for deep sea swimming and water pressure, strange aquatic creatures, and more magic items, including items granting the ability to breathe under water.
Rivals
A rival adventuring party will challenge your player’s characters from the very beginning. As these characters, played by the Dungeon Master, make their own way through the adventure, they will grow in power and ambition—determined to prove that they are the true heroes of this story.
Explore Exandria
Discover parts of Exandria revealed for the first time in this adventure and walk the streets of locations fans will recognize from Critical Role episodes.
Full of Exandrian lore and beautiful illustrations by artists from the Critical Role community—this book also includes a poster map of the city of Ank’horel drawn by cartographer Devin Rue.
Whether you’re new to the world or a long-time fan—this adventure will immerse you in a story full of depth, complex characters, and magnificent worldbuilding from the mind of Critical Role dungeon master, Matthew Mercer.
Playing Dungeons & Dragons
Become an Adventurer
Adventurers come in all shapes and sizes. Find one that’s fun for you.
An elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past. The Player’s Handbook provides the skeleton for your characters. Flesh them out however you choose.
Join the Party
D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back.
Choose Your Own Path
The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do?
In D&D, your options are limitless. Because the dungeon master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on?
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